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Fairy cat : Can Fairy Cat, the strongest blockchain + pet raising game, set off a chain game frenzy in 2023?

xialin

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For game development, planning is undoubtedly one of the most important and basic links. Just as all artifacts need to be conceived, crafted, and modified to take shape, so games must be planned, developed, and tested to be released. Planning is the initial idea, foundation and framework, which determines the positioning, appearance and style of the entire game. If a game is compared to a life, art is like skin and feathers, programs are like bones and muscles, and planning is the soul. No matter how superb the game technology is, how exquisite the craftsmanship is, without inspiration and imaginative planning, the game must be an empty shell without a soul, and it is difficult to resonate with players.

Therefore, game planning requires a lot of professional knowledge. For example: plot planners need to have literature-related knowledge background, have good copywriting ability, and be good at story writing; numerical planners need to have strict logical thinking ability and certain mathematical modeling ability, and be able to coordinate the overall situation; and system planners need Understand the gameplay, game mechanism, human-computer interaction, and be responsible for designing the economic system, combat system, chat system, level system, etc.

As Ethen who participated in the design of "Fairy Cat" said, when he was designing this game, he considered that if the game was only developed, it would be too monotonous, so after planning At the beginning, he suggested adding different adventure and upgrade modes to Fairy Cat, so that your cat can not only bring you benefits, but also gain benefits through synthesis, combat and other methods. Fully combining the essence of developing games and other large-scale games, this suggestion was finally adopted by the team.

On the whole, all planning positions need to have rich imagination and innovation, and be able to construct a complete set of rules from sporadic clues. But this does not mean that it is completely unconstrained. The game is a kind of software that is subject to strict technical restrictions and platform constraints. Before innovating, planners must have strict logic and clarify the context as much as possible before product development to avoid potential underlying issues. Conflict and Logical Questions. In other words, game planning requires knowledge of design, aesthetics, literature, psychology, mathematics, and computer engineering
 

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